Balance & Polish Pass
Rebalanced early game economy, improved AI faction behavior, and added 12 new throne room events based on community feedback.
Kingdom Management ASCII RPG
From village elder to emperor. Every choice shapes your realm.
Coming Soon to Steam Early Access
The old king is dead. The realm is shattered. You begin as nothing — a village elder with a handful of peasants and a dream of something greater.
Build your kingdom from the ground up. Construct buildings, train armies, explore a procedurally generated world, delve into dungeons, and navigate the treacherous politics of 8 fantasy races. Your choices determine whether you rise to become emperor — or become a footnote in someone else's history.
Rebalanced early game economy, improved AI faction behavior, and added 12 new throne room events based on community feedback.
Ascend launches with 4 classes, 96 skills, procedural world generation, tactical army combat, and deep kingdom management.
Warlord, Sorcerer-King, Merchant Prince, or Shadow Regent. Each class offers a completely different path to power with unique mechanics and playstyles.
21 buildings across 5 categories with 3 upgrade tiers each. Manage population, resources, taxes, and public opinion. Your kingdom is a living system.
10 unit types across 4 tiers. Formations, morale, terrain, and weather all matter. Lead your armies to victory or watch them rout.
Every game generates a unique world with fog of war, 7 region types, and 40-80 explorable nodes. Discover dungeons, ruins, and rival kingdoms.
8 fantasy races with unique traits. AI factions that expand, form alliances, declare wars, and react to your actions. The world doesn't wait for you.
4 unique prologues with branching choices and skill checks. Your origin shapes your starting stats, alignment, and the world's perception of you.
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THE THRONE ROOM
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Gold: 1,247 | Food: 892 | Iron: 156 | Turn: 47
A petitioner approaches the throne. The merchant guild
representative bows low, his silk robes rustling.
"Your Majesty, the trade routes to the east have been
plagued by bandits. We request soldiers to escort our
caravans, or we must raise prices significantly."
─────────────────────────────────────────────────────────
1) Assign soldiers to protect the trade routes
2) Demand the merchants pay for their own protection
3) Offer to eliminate the bandits personally
4) Ignore the request — merchants can handle themselves
0) Dismiss the petitioner
> _
Inspired by Warsim. No sprites. No pixel art. Just meaningful choices.
We're building Ascend alongside our community. Here's what's coming:
Available Now
Complete gameplay loop. 4 classes with 96 skills, 7 title ranks, 21 buildings, 10 unit types, 10 dungeon templates, 8 faction races, 53 throne room events, alignment system, and 30 achievements.
Coming Soon
Branching dialogue with NPCs. Settlement characters (tavern keeper, merchant, elder). Four seasons with economic effects. Natural disasters. Multi-stage quest chains. 100+ throne room events.
Q2 2026
Regional economy with per-settlement buildings. Governors and local management. Supply lines and infrastructure. Combat overhaul with unit abilities and siege warfare. Deeper advisor system.
Q3 2026
Class identity overhaul — each class feels like a different game. Religion system with temples and divine blessings. Marriage and dynasty. Personal combat duels. Ironman mode.
Q4 2026
Espionage expansion with spy networks. Naval and coastal expansion. Trade route system. Dungeon overhaul with ecology and alternative approaches. Betrayal and intrigue events.
2027
Full release with all systems polished and integrated. Complete audio. 100+ achievements. The definitive ASCII kingdom management experience.
Roadmap is subject to change based on community feedback. Join our Discord to help shape the game.
Warsim: The Realm of Aslona is our primary inspiration — deep kingdom management with ASCII aesthetics. We add more interactive input, deeper RPG mechanics, and a graph-based world model.
A full campaign from village elder to emperor takes 4-8 hours depending on playstyle. The procedural world means every run is different.
Warlord excels at combat, Sorcerer-King uses magic, Merchant Prince dominates through economy, and Shadow Regent manipulates from the shadows. Each has unique mechanics.
Hero death ends the game by default. Future updates will add heir succession and Ironman mode for those who want the ultimate challenge.
The full game is free to play in your browser at choicerealms.com/ascend/play/. Steam adds achievements, cloud saves, and supports development.